3D Animator at CounterPunch Studios
My responsibilities during my employment at Cinemachef consist of designing and tweaking character designs and aesthetics. workload also consisted of Keyframe illustrations based on a finalized storyboard. I was also tasked with doing concept art of various props and weapons used by the antagonist of the series, as well as vehicle designs.
My responsibilities at Kolrom consist of cell/rigged animation and designing character turnarounds for a short educational series in the works. working on this project has increased my proficiency in Adobe After effects and Toon Boom.